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Tuesday 28 August 2012

Insomnia Reviews...Orcs Must Die! 2

Orcs must die! 2 is mix between a third person action game and tower defense made by robot entertainment (founded in 2009), who also brought you Age of empires online along with the original Orcs Must Die! Orcs Must Die 2 currently retails for 15 USD or 12 pounds.

While this was meant to be a review it may end up sounding a little bit more like a sales pitch, however I also realize that there are issues with every game, and that while it may be great, nothing is perfect.

Orcs Must die! 2 has a few modes of game play, firstly story.
While I think that this may be a weaker point of the game, its still decent and i do not think it really needs to be any longer than it is i believe there are only three or four cutsceens in the game, but there is no need to have it go on any longer as the banter between the two main characters at the start of the levels are enough to keep it interesting, silly and above all else..... silly. The biggest downside to the story mode however is that it really feels like you should have someone there with you committing mass orc murder. The game also has a Co-Op modes for both Story and endless witch both feel a lot more natural, as theres usually more than one rift (where orcs come from).

When i first played endless mode, to be honest I was very disappointed, to me it just seemed like another way to extend the game, however when i actually put more time into it I discovered that there were more levels hidden deep within the endless mode that never showed up in story mode, thus my interest in the game was reignited. during endless mode you will be put up against increasingly harder waves of orcs, killing Mr Moneybags (he needs to die, as he is your main source of in game currency) and keeping the orcs well away
from their goal.. along with that during endless mode you will also come across a much larger variety of orcs than you did in the story mode (if you played on normal / war mage).



The traps, weapons, passive abilities and active abilities you have within the game is decided by where you chose to spend skulls in the spell book, that are earned within the game over story mode and endless mode. There are a few different tactics you can employ having the same traps, but selecting different abilities for the traps, for example the arrow trap is usually placed on the wall, however if skulls are spent in the right skill,
it may also be placed on the roof, then it can also be upgraded to either do additional fire damage or slow people it hits, the combinations for traps and skills seem almost endless!

However at the same time i also do wish that they had added a few more physics based traps, and allowed more opportunities to chain the physics based traps together, in the same breath though that is really a small gripe when you consider how much the game coasted to begin with, and the prominence of DLC in todays world of gaming.

The gameplay it self is fast paced, and the game builds up at a nice rate. It does get progressively harder but not to a point where it's going to throw you right out of your depth for no good reason. When you first start a game, you will be asked to chose your traps and place them, during this time you may also have a wander around the map, and figure out just how you're going to make those orcs die... because lets face it, they must.



Robot Entertainment really has made Orcs Must Die! 2 an exceptional Co-Op experience, and while a few of you will be sitting there with a frown on your faces thinking "really... another tower defense game?", I would urge you to give it a shot, the game is cheep and it has a very good balance between action and tower defense.
The pace of trap placing is very dependent on the person playing, you can either be very strategical about it or not. the choice really is yours and here lies one of it's greatest attributes!

Anyway, from me this game gets five skulls.

Insomnia

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